![]() On the porch we see a welcome mat, but we can't LOOK MAT or LIFT MAT or TAKE MAT we can try to LIFT or TAKE WELCOME, which the parser does recognize ( IT DOESNT MOVE, though.) I was looking for a key when trying this, but we can simply OPEN DOOR it closes and locks behind us after we enter the house. Movable objects are drawn onscreen, and we can see why many later graphic adventures did not try to do this - most objects are drawn the same way wherever they are dropped, leading to weird placements and proportions. This early illustrated game was already breaking away from strict text adventure conventions - many items are depicted but not described, probably because the Apple II's 4-line text window made for a tight squeeze. If we have nothing in inventory, INVENTORY just redraws the current room. ![]() ![]() Why everyone is gathering at an abandoned house remains unclear there doesn't seem to be a will reading in the works, so couldn't we have gotten a conference room at a Holiday Inn or something? We can't navigate anywhere else, but we can GO STEPS to find ourselves standing on the porch. We begin in the front yard of a LARGE ABANDONED VICTORIAN HOUSE. So while the joy of discovering this game's secrets may be forever damaged if you continue, I certainly won't be offended if you opt to march straight into the. But one of the reasons I document these early adventure games in detail is so that not everyone who wants to know something about them actually has to play through them. I always encourage interested readers to play these games before reading my commentary below, and as this one is officially in the public domain lo these 25 years, it's not hard to track down. Play is slowed somewhat because the display has to redraw every time we issue a recognized command, but we can hit ENTER at any prompt to toggle the graphics on and off (at least temporarily examining certain objects forces graphics mode back on.) Ken Williams' artwork leaves something to be desired, but his display engine is fairly fast, though we can still see the lines being drawn.
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